![]() If used in areas where the enemy unions are single creatures it would work just fine but for zones where it's 3 smaller creatures it doesn't quite work out.Īdmitedly I could "just" dig into the code to fix it because for some reason what they distribute is the source code (which is nice as a learning tool for doing things with the game's data files I have to admit) but I am not exactly confident in doing that without unknowingly breaking something.Īdditionally I am very much a lazy person at the core, so seeing that you are actively working on this I figured it would be the best place to ask. Now this cult classic RPG is back with a Remastered version and is coming to iPhone/iPad with even more beautiful graphics, enhanced via an updated game engine. ![]() When I discovered that tool, I tried to edit the enemy groups in one zone to make them extremely tough (especially the HP) in order to make the fights take quite a few more turns, but all I managed to do was up the base stats and BR of the "leader" of each enemy union. I like to play this game without respecting its rules, reseting BR and diggs count among other things to keep things fun for myself. for the heads up, I had seen that post on my initial collecting of previously released information, though I have not yet got to that part of his code I'll be double checking and verifying that data is correct to the expected results since his original way to get data from the UPK was hard-coded and in some points incorrect (wrongly referenced tables pointing to string data for example) in a static class which made me suspectīy the end though there may not be as much of the code as what existed at the start as I'm only using it as a baseline and an entry point to WPF since I did like the aesthetics that his tool had, plus once I'm comfortable with the level of code I'll be pushing to github to track actual issues and allow contributionsĭo you think it will eventually be possible to edit enemy encounters better than with TLRP Ressource editor (or maybe it's already possible and I missed it)? There might or might not be an error in his parser that does not distinguish between the global ints and global bools. ![]() I did not check enceler's parser in TLRPResourceEditor - I just replaced it with mine. 149 4.4K views 1 year ago Thanks for all the hard work Modders Happy to help and be a part of the project Mod can be found on the Nexus: Show more. I havent played in years so i just am asking for a breakdown.ĭoes it make it so that you dont have to worry baout using skills etc.Originally posted by play_time:See my post #8 in the topic UPK game files at the GF PC TLR forum. ![]() Original 1-192 BR normal monsters /1-255 BR rare/quest monsters version with 106,4% player movement speed for resolving chasing monsters getting stuckįeedback and ideas will be greatly appreciated! Especially a non-linear curve for the scaling(some rares really get out of control before the midpoint). dll file to your game installation's The Last Remnant\Binaries folder Originally posted by RebirthingSamurai190 75%:At long last, the day has come for my ultimate mod to be released, The Last Remnant mod for making enemy BR levels static and evenly scaled across the entire game! Say goodbye to annoying enemy scaling with your BR and possibilities of permanently ruining your save game!
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