A high-performance S2 class car, Bad to the Blade isn't unlocked until near the end of the academy missions, but it hugs the track like a glove, even at high speeds. The Hot Wheels rides run the gamut in type and performance, but my favorite was unquestionably the Bad to the Blade epic car. You'll unlock all but two of the Hot Wheels-branded cars while playing through the academy, so the expansion doubles as a car pack. This isn't directly a Hot Wheels issue, though it's something the expansion inherits from the base game. Really, the only frustration I encountered while playing the expansion were remnants of the base game - a starting grid that always places you in the back and the lead car pulling away from the pack at higher difficulty levels, while the other AI cars don't hesitate to bump into you (and slow you down) if you get in their way. Hot Wheels Park may look risky, but the tracks are designed to keep you racing, not frustrate you. During the dozen or so hours I spent playing the Hot Wheels expansion, the only time I flew off the track was when I intended to do so. Staying on the track may seem like a potentially frustrating endeavor, but the side rails keep you from flying off into the great beyond should you miss a turn. Each of the three biomes has plenty of off-road opportunities, so you can tear it up in the rainforest, race across the desert, and skid your way through the snow. Just because this is Hot Wheel Park doesn't mean you're confined to the Hot Wheels courses. The bulk of those are orange, which are the standard plastic Hot Wheels track pieces, but you'll also drive across normal ground and magnetic blue tracks that look like something inspired by TRON. Most of your time spent racing in Hot Wheels Park will be on the official track pieces. Never once did I feel that I was being forced to play certain content to progress. This allows you to focus on the events that you enjoy the most and save the others for completion later on. You only need to collect a portion of the total medals available at each level to unlock the qualifier for the next level. One nice plus about the academy setup is that it is designed to ease beginners into the slightly more extreme world of Hot Wheels racing without making the progression requirements overly onerous. Collect enough medals, and you unlock the qualifying race for the next academy class. When you begin, you have access to the B level academy, so all the available races, PR stunts, etc., must be completed with B class (or lower) cars. The academy offers a set of missions, each tied to the performance levels of the allowed cars. Because the expansion has its own progression system, there are no prerequisites to playing.Īn initial race introduces you to the park and the Hot Wheels Academy. If it is your first time booting up Forza Horizon 5, you only need to play the intro sequence (which doesn't take very long), and then you can head over to the DLC area. After downloading the DLC, you have immediate access to Hot Wheels Park. It goes without saying that you'll need the base game to play the Hot Wheels expansion, but if you're a Game Pass subscriber, the standard edition of Forza Horizon 5 is included in your subscription. With Forza Horizon 5, Hot Wheels takes center stage as the first major expansion for the game, bringing miles of new track, three distinct biomes, and a new set of cars to unlock. The small metal cars were the basis for one of the two major Forza Horizon 3 expansions, Forza Horizon 4 had a Hot Wheels Legends car pack, and more recently, Hot Wheels Unleashed was a pretty decent game in its own right. Hot Wheels and racing games are no strangers to each other.
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